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It’s a lot like Map Crunch, except you play a game. Sometimes you'll get a simple game to pay, other times you'll see a man get slapped with an eel. It might kill a few minutes of time, however, with the sheer oddness on display from some of the sites. You go to this website, click a big button then get redirected to a generally useless website. There are so many places to get lost on this site. Just tap the green "Go" button to be transported to a new location. If you're someone who loves seeing the world, Map Crunch will bop your around random Google Street View locations across the globes. It's eye bleach, as in, it washes out your eyes from the bad stuff. This subreddit collects pure things that'll lift your spirits when you've simply had enough internet for the day. Here are 15 of the best sites to waste time. So next time you want a new way to pass the time online, we've got you covered. We did the work of finding some great place you might not know about. The internet is vast and filled with dozens of websites to help you kill time. But wouldn't it be nice to switch up your habits instead of mindless scrolling? That might be bad for me, in the long run. For instance, your's truly spends countless hours scrolling through Twitter. If the internet was ever good for anything, in fact, my goodness it it fantastic for wasting time or killing boredom.īut not all time wasting is created equal.
#Get wasted full
As of version 0.50, 'Black Mesa Inbound' and 'Anomalous Materials' both have full detail texture support! I've also added more to those chapters, so be sure to give them another playthough.The internet has changed the world in myriad ways - it has reshaped politics, retail, media, to name a few things - but it has entirely redefined the way people waste time. However, I've also managed to convert two more chapters in the meantime.
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As mentioned in my previous article, it takes a lot of additional time and effort to add these to the game. This will hopefully make the chapter a little more enjoyable to play!Īs you might have noticed, the new chapter also has fully support for detail textures. I've added several cues for players to find their way around in form of signs or strategicly placed lights. It can be quite easy to get lost, the farther you venture into the facility. I've created several new models, such as the cactus you see below. Instead of just copying stuff around, I started all the way from scratch. Valve replaced a lot of the original outdoor brushwork with displacements (a triangle based brush used for terrain). The outdoor scenes have also been complete remake. Especially the green glow from the toxic waste (also not very realistic) really ties the scene together! I like the aesthetics of the chapter and I've taken great care to fix up the lighting to give it a grittier and more omnious appearance. The factory theme was a very known trope in many 2d platformers that were popular around that time.
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It doesn't feel very realistic but as this was made in the 90s, these type of puzzles were obligatory. You'll have to evade large crushers and stompers trying to turn you into jello. This chapter mostly focusses on platforming, solving puzzles and exploration. This doesn't last very long, though as Gordon has to venture back in and work his way through the toxic waste processing plant. So far these sights have been rare and it's a refreshing change. You're still here? Well, in that case: let me tell you a bit about converting the latest chapter: "Residue Processing".Īfter escaping capture, Gordon gets another glimp at the outskirts of the Black Mesa facility.
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